In the past I've animated bipeds figures in 3Ds and Poser, so I'm relatively comfortable with these figures. This week I attempted to try something a bit more trickier: animating quadrupeds. These figures have two extra appendages that you have to consider. I decided to animate a horse quadruped model (who I have named Bob) for this mini project. For starters, I added Bob to the scene. Bob started off in a regular zero position. Zero pose means that he is in a default position at the center of the scene for those of you who don't know.
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Instead of animating Bob in a static position, I decided to create a run cycle. Technically, he's still in a static position when I moved his appendages; his front and hind legs are just moved in a different position. Once the animation is complete, then Bob can be exported as a transparent image sequence and then manipulated in another program such as AfterEffects (you simply can't talk about video editing without AE!). Bob was a lot of fun to work with and he really didn't take that much time to complete. It wasn't as frustrating as I assumed it would be. I was also lucky that Poser didn't crash on me this time.
To help assist me in the animation process, I used preset BIPs. A BIP is a preset animation or pose that helps the animator. Basically, you apply the BIPs to the figure and most of your animation is done. You may be thinking well why don't all animators use BIPs then if they're so easy to use? Well my friend, the BIPs don't always go with the figure you're working with. Overall, the animator should also take some time to make further corrections or tweaks to the animation. If you're still confused as to what a BIP is, click here for an example.
Below is the final product of Bob. Keep in mind, I slowed the frames down so you can better see the placement of Bob's appendages. It's not the best run cycle, but it's a start:
